![]() Top Games fails most normal best practices for how to code and how to test. you can have feasts spawn under keeps, so you can't reach them without yhe keep first jumping away if you switch out of the game when hospital finishes, then you can't ask for help for next batch without restarting the game. Then your troops marches home - and ends up lost as soon as they walk into the keep. A while later you get a mail your marching troops zeroed someone else. So you first get a mail all trops are lost. ![]() the server can kill off troops in your keep - while same troops are busy walking out to hit someone else. Or the client can be early - deciding you missed to join a rally even when your march entered the other keep several seconds before the rally marched out. the server doesn't synchronize time between client and server - so the client can be behind and you have to see the march delay several seconds before starting to march. if you get red WiFi when starting academy research, the game can give back the gold but keep the research stones, which means the gold and research stones wasn't processed in the same transaction but as two separate transactions it's possible for two players to port to the same location - so an attacker may see and attack a small keep and not know there is a hidden big player hiding on that same spot. in bf you can fail to attack because the came thinks you or your opponent is bubbled. in bf you can be fp without any battle report mail The synchronization between client and server is abysmal. I have never before seen commercial software with so many bugs. We cannot tell the rules because once it's disclosed to the public, it will not work anymore very soon. For account banning rules, it's completed by a serial of algorithms to get the suspects and finally determined by one of our senior colleague. It's a process of problem solving, it's rather fair to all players. Dear Liegeįor the food production gap you mentioned, players should figure out how to make it themselves. Ban all the alts and the owner accounts leave and then the coiners have nobody to play against so they quit and that = evony finished. But with these new inconsistent sanctions evony needs to make food safe or they need to allow players to have multiple accounts: Every single server on the game, 50% of the serious players have 2 or more accounts and store their excess food in their second account. How can you prove or disprove that no money was paid for resources ?īeing honest. where are players to get the remaining 2.6bn food? Warehouse stores 250m ish, safe net is about 120m in city. So please explain how it’s possible for a player who’s troop consumption is higher than their production to save 3.103bn food for k35? If evony / top games goes down that road of blocking and banning every single one the game will be finished before new year. Majority of players have atleast 2 accounts presently for storing food and working for more resource. Perhaps a very very clear email from evony in reguards to all of what is allowed vs all of what is not. ![]() We as a community are getting very little information and evony are acting with a very heavy hand when it comes to enforcing their rules. ![]() Where is the decision it’s a legit find vs it’s a sale?) (If I find a player who’s shield has dropped and they have 2bn resources saved and I take it all. What is the requirement of proof in relation to buying resources? Why is there a switch account option if not ? May a player use a second account to store food ? (200m plus players cannot generate more food than they consume and resource cost of 3bn food for k35 is certainly unobtainable without means to store their excess) Can you please provide clear and accurate explanation of what is acceptable and what is not moving forward on the following points? ![]()
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